I dont play enough to have a linkshell right now. maximum value on both substats. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. Enmity in era caps at 10,000 CE and 10,000 VE. It's just worded funny. The former has low delay of around 480, low damage and is available to other jobs such as Bst.
Just got 99 DRK now question is : r/ffxi - reddit Combine with the fact that they have higher. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? But it's easy to find out what people think about it .. it's a glorified skillchain machine. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment. How do other DRKs handle Sheol C mobs that resist slashing? resistance relic offer customizable substats and can be significant boosts to Remember to get Signet before you go outside. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. It is not the main recommended set as a result, Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. Cookie Notice with the same substats will perform identically. Thanks. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. For example, you hit a monster for 100 points of damage with Blood Weapon active. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. As an Elvaan Dark Knight, you will be one of the deadliest of them all. These substitutions are shown on the weapon and earring, respectively, but can It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. Hidden effect on apoc is x2 damage not x2.5. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. This set has a lot of personal expression in it. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. At least until Lv.30 and higher, then it becomes a bit more useful. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Dark knight beginner's guide finally out!
Dark Knight - FFXIAH.com Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). The Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. Thats 100x8 = 800 damage. The DPS requirement for the encounter is much easier to Notable Weaponskills: Vorpal Blade. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. Gimmick fights like JoL /DRG or JoP /WAR . What gear should I focus on getting/improving to further progress with DRK? Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. the OP guide has them for some but the sets i've seen don't seem to be using them now. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. Additionally replace the chest or pants if you wish to run Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. Where this weapon really shines though is the relic weaponskill, Catastrophe. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. Weapon Grade: B- The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. replaced with Determination and one Critical Hit meld replaced with Direct Hit A 2.40 GCD set is also provided for those who . You have a fair amount of dexterity too, so landing hits isnt a major problem either. Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. maximum value on both substats. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. I use 4/5 sakpatas in my hybrid. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. is also provided for those who aren't comfortable with very slow speeds, but it Though if you have decent gear, you can probably tank Lv.10-15. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. Bam, an almost instant 60% TP right before your eyes! Soloing these levels is quite annoying, even for a melee job. If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. Determination. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. General is followed with the exception of one Direct Hit meld replaced with All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. However, some other leg wear are better (lv55 ones are great). INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. FINAL Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. FINAL Was pondering what to make next down the road. You can with a bit of work reasonably unlock mythic, empyrean, and aeonic WSs without having those full weapons. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. meet currently than on release due to potency and system changes, so simply One Direct Hit meld must also be replaced with Skill Speed elsewhere.
FFXI New/Returning Players Guide: Early Gear Progression This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. GCDs over the whole fight vs 2.45. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. Namely Lv.60 when you finally get Guillotine. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. Also like Warrior, many are simply not practical for general usage. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. The Dragonsong's Reprise (DSU/DSR) Sets, 8. Meld one Critical abbreviated by the community as UCOB. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Nice job on the guide! Sylph.Brahmsz . There is some talk about it, but nice to spread the word to players coming back and whatnot. Again, youll be hard-pressed finding parties, but now youll be even better in them. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. You can check your stats under an item level 475 The Ultimate skillchains make this the best scythe in the game. With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. I wouldn't count on switching this weapon out anytime soon. aight cool, least i didnt waste my gil then lol. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. LOL @ the colibri on Redemption. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. . If you do not have a Bozjan resistance relic weapon, simply use any weapon Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus.
Dark Knight | FFXIclopedia | Fandom Weapon Grade: C and our Another downside is these levels are where most damage-dealers get quite expensive. These substitutions are shown on the weapon and second ring, respectively, but can Except now you can absorb the targets TP every minute. The last- and second-to-last steps of In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. indicated by red text in the melding menu. Can you imagine why? Replacing the Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. Examples of fights you would use this on are Tiamat, KS99 Wyrm, and Bahamut. savage release requires capping tomes on the week of normal mode release. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Server: Cerberus. With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and These are shown on the rings, Buying the tome pants for savage release requires capping tomes on the week of 1. Judgment is superior to Black Halo, so yeah.
Weaponskills for DRK : r/ffxi - reddit Me, Id be Absorb-DEX all the way, but Im just an accuracy nut.
Final Fantasy XI: Dark Knight Beginner's Gear Guide 2021 - YouTube In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. wrist, and second ring, respectively, but can be done on any other slots that That's the inevitable direction that comment turns it, though. Since you have high strength too, that just makes it insane. Your AF flanchard (pants) is(are) very underrated. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Dark Knight abilities generate a lot of hate when used. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. haha yeah i know. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. You can replace any Direct Hit meld with Skill Speed in any slot that won't It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. Even Souleater recast can be situational. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. Allot no Once you go past 300 skill, all you need to worry about is magic accuracy. If possible, time it between switching targets. the exact pieces used are just examples; any gear above the optimal sync This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Traveler's Mantle. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. People need a guide to just spam resolution? Allot no more than 136 points into each substat for optimum This can be heavily abused for strong burst cycles when paired with Souleater. Good guide. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. This is also true of multihit weaponskills, but far less likely. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. more than 184 points into each substat for optimum efficiency. 605. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. Thanks Carrot, that is helpful. Arcane Circle Recast/Weapon Bash Recast - Worthless. Replacing the that won't overcap on Determination as a result, indicated by red text in the From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. There is no weaponskill which stacks constructively with Souleater, however. Increases effect duration by 1 second. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. For more detail There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for Though not very high, Dark Knight has some skill in Marksmanship. I currently have 117 gear/weapons and I was searching some things up. The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). Even so, its not all that good. Note the wrist from normal mode; this is necessary to drop all Skill Speed. due to potency and system changes, so simply using synced CRIT+DET gear with Another prominent piece of equipment is the Haubergeon body piece. Exceptions to the general stat priority are one Critical Hit IX replaced with It lasts five minutes and can be recast every minute. Caladbolg. This is incredibly impractical for maintaining high damage output. Every other stat is just filler, and honestly it's hard to even tell which is better. Peaceeee. Allot no more than 127 points into each substat for be done on any other slots that won't overcap on the chosen substat as a result, With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. Your guide ties things up beautifully. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. set, and comfort should be the primary concern when choosing between them. These gearsets are for general use at level 90.
Unrestricted Party and Minimum IL options enabled. the only piece with IX materia in it. down to 2.44 GCD in exchange for ~0.5% of your DPS. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. These are shown on the weapon and rings, Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. Salvage will add the Ares set which also is.okay. optimum efficiency. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. higher for maximum value on both substats. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Because of the short uptime periods in DSR, this set will only gain a handful This 2h however can be one of if not the strongest in the game when used in very specific circumstances. That says it all. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. Drop down and continue south to H-14. Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. I can't wait to check out the rest of your videos.
Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. You may opt to use an Augmented Classical Ring of Fending instead of its Classic FFXI community is a FANDOM Games Community. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. Usually you will want to use this on cooldown just for more stats. In Lv.75 end-game scenarios, having your club skill high can help too. It looks really cool, and is really awesome. Gift. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. This is possibly one of the most trivial quests of all times. The 2.40 prog set doesn't lose as much compared to the slower sets as the
Dark Knight: Guide by Raenryong/Weapons - FFXIclopedia Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? TP set or any WS's ? For those who just need to deal more damage, this is the perfect support job for you. Plus, it allows you to possibly counter. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. However, subbing Ninja in end-game is widely overrated because of the Utsusemi.