Donate Release Notes for v2 SugarCube v2.36.1 ( 2021-12-21) Fixed an issue with the build system that was producing subtly broken builds. Outputs a string representation of the result of the given expression. See Passage API for more information. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. Note: An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Note: In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). True gapless transitions between tracks is not supported. It is unlikely that you will ever want to disable this setting. Template API. Returns a reference to the Dialog object for chaining. Documentation, downloads, and the like can be found within each section. Returns a reference to the current AudioTrack instance for chaining. Global event triggered as the last step in closing the dialog when Dialog.close() is called. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Returns whether a fade is in-progress on the currently playing track. This only affects test mode. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. Returns a reference to the current jQuery object for chaining. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Does not modify the original. To control aspects of your project based on the values contained within variables, see the <> and <> macros. Arrays have many built-in methods and other features, and SugarCube adds many more. Additionally, see the tagged stylesheet warning. Equivalent to wrapping the entire passage in a <> macro. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . The .hasData() method is generally more useful. Returns the total number of available slots. Returns the value of the story or temporary variable by the given name. First, the CSS, JavaScript, and Widget sections are processed. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Note: A save operation details object will have the following properties: Deletes all currently registered on-save handlers. This method will not return "code" passagesi.e., script, stylesheet, and widget passages. If no conditional expression is given, it is equivalent to specifying true. Stows the UI bar, so that it takes up less space. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. For standard browser/DOM events, see the Event reference @MDN. Use the Edit Story JavaScript story editor menu item for scripts. See Config.macros.maxLoopIterations for more information. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Note: Values may be of most primitive types and some object types, see Supported Types for more information. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. Instead, use the metadata property. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. classes) guide for more information. Concatenates one or more unique members to the end of the base array and returns the result as a new array. Deprecated: See the Save API docs for more information. Passage start. Shorthand for jQuery's .off() method applied to each of the audio elements. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Deprecated: See Save API for more information. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. Removes and returns the first member from the array, or undefined if the array is empty. Sets the story's title. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Returns the number clamped to the specified bounds. Used to populate the story's banner area in the UI bar (element ID: story-banner). Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Releases the loading screen lock with the given ID. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. Note: Twine2: Unused. Stops playback of the selected tracks and forces them to drop any existing data. Immediately forwards the player to the passage with the given name. Returns a reference to the current AudioTrack instance for chaining. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Warning: See <> for more information. Returns whether fullscreen is both supported and enabled. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. The DOM macros do have a limitation that you should familiarize yourself with. Registers the passage as an audio passage. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Returns a reference to the active (present) story variables store (equivalent to: State.variables). Returns whether the dialog is currently open. Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. We'll cover some of these differences below. An array of discrete arguments parsed from the argument string. GitHub - lure0xaos/TwineHacker: Chrome\\Firefox dev-tools extension Caches an audio track for use by the other audio macros. Does not modify the original. This does not alter the volume level. Deprecated: Deletes all currently registered on-load handlers. UIBar API. There are many ways to use and interact with variables. See the Config.loadDelay configuration setting. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. The callback is invoked each time a save is requested. Terminates the execution of the current <>. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Used within <> macros. Warning: Determines whether saving is allowed within the current context. Testing whether an array contains an element can be done using the Array#includes() function; adding new items can be done using the Array#push() function. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Twine2: Not special. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. See Also: Instead of storing any "static" data (data which won't change during the entire game, e.g. May be called either with the passage name or with a link markup. Returns a reference to the current AudioRunner instance for chaining. Triggered after the displayi.e., outputof the incoming passage. In-browser savesi.e., autosave and slot savesare largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. Determines whether outgoing passage transitions are enabled. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Note: May be called with, optional, link text or with a link or image markup. It is replaced by the Setting API and settings special variable.