I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. Enables resistance for the scoped state when the occupier is the specified country. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. "all" will remove all wargoals. Also of note, commands may not work in ironman games by design. Leaving it out completely or setting to -1 will make the character not have one. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Adds a multiplicatory bonus to the specified skill.
Sets the current stability value for the current scope. autonomy_state =
The type of autonomy state to set.freedom_level = The new freedom level value. These can only be used with characters of the country leader type. Adds the specified trait to the current unit leader. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Questions, Paradox Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. Does not start resistance by itself, only removes the checks forcefully disabling it. Creates a field marshal for the current scope with the specified attributes. bonus = The bonus to research speed. str_damage = The percentage of damage done to units to strength in particular. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. Sets the currently-facing angle of an existing entity. autonomy_state = The type of autonomy state to set. Changing Leaders | Paradox Interactive Forums Changes the specified province's name to the specified name. Turns the targeted operative against their own country, transferring them to the current country. target_state = If using start state/target state, the game will pick the provinces with the best supply available. Annotation Inserts an annotation at the end of the leader line. name = The name of the bonus. Sets the cap of a division template. creator = The country that created this ship. Recruitment cannot take place outside of country history. This command, as you might have guessed, causes you to resign from your current position. Dismisses an advisor from their respective slot, leaving it empty. tooltip_side = The side to show in the tooltip. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Cancels resistance activity for the current state. HOI4 Console Commands Resign Command HOI4 Resign Command. Cheats and Tricks | Millennium Dawn Wiki | Fandom I just need a way to change the faction leader. all = Whether to free all operatives or not (Defaults to no). Adds the specified trait to the current unit leader for the specified duration. value = The value to add. debug = yes can be added to meta effects. trait = The trait to remove. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". I've seen the mechanic in mods such as millennium dawn but I just don't know the command. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Removes a core for the specified country on the current scope. Start game, load save game, use gain_xp command, enjoy. Adds a claim for the current scope on the specified state. Sets the specified character to also act as a corps commander. Optional, can only be defined for ships. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: Set_cosmetic_tag Command Help & Examples | HOI4 Cheats state = Which state to add the resource to. Only can be defined for traits with the personality_trait type. Triggers that must be met in order to gain experience that'd make assigning this trait possible. 1. Removes the current scope from the faction they are part of. dynamic = Changes between instant and non-instant based on type. Sets the specified amount of political power for the current scope. add_country_leader_role = { Character = GER_Character_token //the character ID of the person you're giving the role to Promote_leader = yes //Whether or not the character is actually being promoted to party leadership Country_leader = { //the country leader info (retire date, ideology, traits, etc.) For more help using the console and cheat commands, see our basics guide. Toggles the special game rules for the current scope. all will result in all states that meet the filter going to the breakaway. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. HOI4 Commands List | HOI4 Cheats icon = The icon that will be used by equipment. Delete all countries' armies and fleets, with the exception of one country. can_be_fired = no assigns the advisor as impossible to fire manually. ideology = Sub-ideology of the leader where to swap traits. Optional. uses = Number of times the cost reduction can be used. female = The gender of the leader.Traits scopeThe trait to add. build_only_on_allied = No by default, if yes and in a country scope, it will only build on allied territories for the country scoped. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> To add only a specific type of your latest equipment, you have to address it's given name. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". id = intA number ID which can be referred to by other effects. ideology = The sub-ideology of the country leader role to which the trait is added. Does not support Naval equipment. Would love to know the answer to this question. Optional. Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. HOI4 Console Commands Full List [2023] - eXputer.com - All Things Gaming Politics have no relation to morals -- Niccolo Machiavelli. traits = { }The traits the leader spawns with. use_nuke = Whether a nuke should be deducted from the country's stockpile. This page includes help on how to use the command, argument explanation and examples. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Adds the specified division to the current state. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. IV'. HOI4 Set_ruling_party Command General Information This command sets the specified ideology group as the ruling party. Optional, assigns one automatically if omitted. A faction leader in HOI4 is the leader of a faction. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. value = <0-1>How much collaboration will be set. Removes the specified building in the current state. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. The participating countries are the owners of the specified states. Changes the name of the specified political party for the current scope. Pushes the balance of power towards one side. FROM is the country that recruited the character. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Change faction leader : r/hoi4modding - reddit Switches two ideas with a tooltip displaying any modifier differences between them. Starts a border war for the specified attacker and defender. character = The character to promote. Instead. I just need a way to change the faction leader. Is cleared once execution ends (i.e. amount = The amount of resource to import.exporter = Which country exports the resource. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. More information can be found in the. If you spot a mistake then you are welcome to fix it. Makes the current scope a demilitarized zone. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. ideology = The ideology type used by the country leader role. Releases the specified non-existent country as a subject of the specified autonomy of the current scope within the current country's owned states. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. Shortened variant exists if the event's ID is used instead of arguments. message = The reason for peace showing up in the pop-up. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON Allows to remove specified decision without running remove_effect. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Used in the province scope.limit_to_border = Affect border provinces. If there are special characters in the folder path, this won't work. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. mapmode = The ID of the custom map mode. long_name = The new full name for the party.name = The new short name for the party. Can only be used if using RTTI. Retires and removes the country leader of the ideology party for the current scope. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. HOI4 Cheats. EU4 Remove_trait Command General Information This command removes the specified trait from the ruler of the country you are currently playing as. How to kill your leader? | Paradox Interactive Forums In events, this refers to the country that sent the event. start_state = Makes the current scope the controller of the specified state. Fires the specified event for the current country. The song must be defined in a music station in order to work. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. Adds the specified amount of hours of supply to troops led by the current unit leader. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. Changes the template of the division to the specified one. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. The default is 0, meaning the base variant. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. White peace with the specified countries. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. If you spot a mistake then you are welcome to fix it. Recalls volunteers sent to the specified country back to the current country. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. Adds a random trait from the list to the character. Defaults to false. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. Adds a railway level between two provinces or along a predefined path. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. ideology = The ideology type of the character. Country leaders are defined with the country_leader = { } block. cost_factor = Modifies the production cost. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. Generic in the sense that the description is changed to not reference Germany. I just wanted to ask if anyone knows if there is some way to change the faction leader. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. OR It will be a feature in Man the Guns. states = { }The states included in the breakway country. Possible to specify the terrain by scoping into it. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. The filename with the. Optional. uses = How many times the bonus can be used. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. days = / The number of days to add to the idea. Without transfering troops, the annexed country's divisions' equipment is lost. state = / The state the side is fighting on. The add will occur before the removal of the old idea. But the DLC/patch will add that option. Sets the political party setup for the current scope. Makes the current scope start a peace conference with the specified scope on the other side. Toggles debug display of normals/bounding boxes/collision. If the name or the portrait are not defined, this also decides how exactly it will be generated. Deprecated. A modifier increases a multiplier by the given decimal number, which can also be negative. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. Displays the specified idea in the tooltip for the current effect scope. Use set_character_flag instead. Optional. Reduces the overall equipment stockpile by the specified fraction.